ticket to ride europe game

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The graphics on this page are of Ticket to Ride Europe, an Alan Moon design published by Days of Wonder. There's a predecessor design called just Ticket to Ride, a Marklin Edition and a computer version.

Days of Wonder
Ticket to Ride Europe

John McLintock's Top Ten

Well, seeing as everyone else is doing it, I thought I'd add my own list. Some of them are all-time faves, others just some of the more memorable games I've played recently. Oh, and numbers 1 and 2 are in order.

1. Up Front
This has been mentioned before, but I regard it as the greatest wargame since chess, and it is certainly my 'desert island' game of choice. I have worn out two decks of action cards playing this game, which never fails to thrill.

The uncertainty of the game is what strikes you first, but the card play system enforces proper forward and contingency planning, while also making insane derring-do occasionally viable. Also often overlooked is just how deeply authentic so many of its rules are. The different rules for solid and shaped-charge AT fire, for example, provide a plausible simulacrum of how the actual munitions worked. Add in the layers of psychology provided by the cards, and you have a game that should have turned the industry on its head the way Dungeons and Dragons did.

piece from ticket to ride europe game

2. Advanced Squad Leader
Simply the most satisfying game for the true WW2 aficionado, and the first game I realised I always wanted to play. If it was there in WW2, in any theatre of operations, it's there in ASL. And the scenario-driven play ensures that the game never gets 'samey'. The business.

3. Settlers Cards
This is a splendid adaption of the multi-player boardgame to a 2-player game in a completely new format. Radically different, it is still Catan with all its familiar elements, and a whole new set of strategies. The expansion sets add lots of colour, and the tournament game. This gives you all the fun of CCG's- namely designing killer decks- with none of the hassle of endless revisions. The best card game since Up Front.

4. Settlers of Catan
Just too good to leave out.

5. Judge Dredd
An absolute gem of a game from Games Workshops's mid-80's period which some diehards regard as their finest hour. Purportedly a game about fighting crime on the streets of Mega-city One of 2000AD fame, this is really a game of vicious political back-stabbing in the Grand Hall of Justice. Truly one for the evil sadist in all your best gaming buddies. Also an example of how GW blazed something of the trail with which we are now all familiar from the eurogames market.

6. Nuclear War
The classic satirical game of global thermonuclear holocaust, a game that shows how a few simple components and the back of an envelope can provide thrills and spills that still defy any number of megabytes. "Take ten megs, take ten megs, take ten megs!"

7. Gunslinger
Another for the grognards out there, Gunslinger is a minutely detailed tactical study of wild west gunfights. Featuring an early use of cards to pre plot and resolve actions, this beautifully produced little game was quite demanding, but was well worth the effort if you liked detailed action-planning and vivid combat results. Our favourite was the .45 calibre Bulls Eye- why go for the straight kill, when you can deliver Stun 6, Stagger, Serious 3, and enjoy watching your hapless victim spend the rest of the game struggling to get to his feet? A later AH General expansion brought more guns, and a herd of cattle - stampede anyone?

8. Gladiator
The joys of pre plotted movement revisited, this time using the old log sheet and pencil. All the tensions of trying to outmanoeuvre your opponent, coupled with a fearful gritty combat system. Split your combat value between attacking your opponent's and defending your own five hit locations, and hope to avoid the death of a thousand cuts, or a gruesome single hit critical blow. A serious tactical simulation of the highest calibre, and a game that will never be out of date.

9. Space Hulk
Simply the most perfect little boardgame to come out of GW's Warhammer 40K stable. Space Hulk pits genetically engineered superhuman warriors wearing powered armour that makes them the equivalent of a pocket walking tank- Terminators, against hexapedal whirling dervishes of chitin, claws, and ba-ad attitude - Genestealers. This game takes the classic match-up of lumbering firepower versus speedy close combat specialists, puts it in the context of a stripped-down set of rules as ergonomic as any, and much better written than most, and gives its devotees a tactical challenge par excellence that is full of character, and which is one of boardgaming's ultimate adrenalin rushes. It's a whole new world of hi-octane carnage!

10. Heroclix
What I hear you cry- Heroclix? But step back a minute from the marketing devices, and what you have is another tactical skirmish gem. Sure, the rules could've been done with being less concise (the FAQ's are several times as long as the original rulebook!), and better proofread and edited, but don't let that put you off either. The basic mechanics are simple and effective, and the clicky bases mean that your characters' powers change as they take hits; for example, the Hulk does get stronger and meaner the harder you hit him. The strength of the core mechanics coupled with the endless variety you get from the clicky bases means that playing this game feels like fighting a superhero fight straight out of the comic books the way that playing Up Front puts you right there in the firing line. It's fast, it's furious, it's seriously tactical - it's a blast! I like it.

piece from ticket to ride europe game

Near misses: Kingmaker, Samurai, Risk, Ivanhoe, Settlers in Space, Hell's Highway, Storm over Arnhem, GEV, Ironclads, Roborally, Block Mania.

John McLintock
20 April 2004